You can easily deduce that the further the displacement the quicker the movement I obtain ingame. But as y is speed the displacement ingame obtained for a displacement of x cm is not z pixel with z = k*x (k being a constant factor to translate head displacement into pixel displacement) but it is x0 + k*x^2 so the square of the displacement. So for a head displacement of x cm I get a displacement velocity of y pixel/s. It indicates the SPEED with which TrackIR transforms my head movement into game. The red curve is the approximate curve of my TrackIR profile. I did the effort to draw a picture in order to better illustrate why the current setup is NOT really realistic.įor simplicity I repost the drawing here. Please refer to this thread I started on a similar topic a while ago.
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